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August Lazarev
August Lazarev

The Shoot 'Em Up Download


We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!




the Shoot 'Em Up download



Take control of Aiz Wallenstein, Loki Familia's first-class swordswoman, and fight through hordes of enemies in this shoot'em up side-scroller based on DanMachi (Is it Wrong to Try to Pick Up Girls in a Dungeon?).


After your payment has been processed, the content will be downloaded to the applicable system linked to the respective Nintendo Account, or respective Nintendo Network ID in the case of Wii U and Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.


After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.


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dep:games-tasks (= 2.2ubuntu2) Debian Games tasks for tasksel rec:alienblaster Classic 2D shoot 'em up rec:balder2d A 2D shooter in zero gravity rec:chromium-bsu fast paced, arcade-style, scrolling space shooter rec:criticalmass Shoot-em-up a la galaxian rec:dangen shoot 'em up game where accurate shooting matters rec:defendguin defender clone with penguins rec:dodgindiamond2 Little shoot-'em-up arcade game for one or two players rec:excellent-bifurcation abstract vertical shooter with two sides to play on rec:freedroid Clone of Paradroid - a strategic shoot-em up rec:funnyboat side scrolling arcade shooter game on a steamboat rec:geki2 Xenon-like vertical shoot'em-up rec:geki3 R-Type-like horizontal shoot'em-up rec:gunroar 360-degree gunboat shooter rec:ii-esu shooter game rec:ketm old school 2D-scrolling shooter rec:kraptor Classic shoot 'em up scroller game rec:maelstrom Arcade-style game resembling Asteroids rec:marsshooter ridiculous space shooter governed by the laws of gravity rec:mu-cade physics centipede invasion, smashup waggly shmup rec:noiz2sa abstract arcade shooter rec:open-invaders Space Invaders clone rec:overgod bi-directional scrolling arcade game rec:parsec47 retromodern hispeed shmup rec:powermanga vertical shoot 'em up with colourful 3D graphics rec:projectl sword action shooting rec:rafkill vertical shoot'em-up similar to Raptor: Call of the Shadows rec:rockdodger Fly through an asteroid field avoiding rocks and greeblies rec:rrootage arcade-style space shooting game rec:sopwith port of the 1980's side-scrolling WWI dogfighting game rec:starfighter 2D scrolling shooter game rec:tatan pointing STG shooter game rec:tenmado hard-core shoot 'em up game in blue-or-red world rec:titanion strike down super high-velocity swooping insects rec:torus-trooper speeding ship sailing through barrage rec:transcend retro-style, abstract 2D shooter rec:triplane side-scrolling dogfighting game rec:tumiki-fighters sticky 2D shooter rec:val-and-rick shooter game rec:viruskiller Game about viruses invading your computer rec:wing Galaga-like arcade game rec:wordwarvi retro-styled side-scrolling shoot'em up arcade game rec:xgalaga X version of the famous Galaga game rec:xgalaga++ classic single screen vertical shooter, inspired by xgalaga rec:xinv3d 3D space invaders for X rec:xsoldier shoot 'em up game with the "not shooting" bonus sug:barrage Rather destructive action game sug:gravitywars clone of Gravity Force sug:supertransball2 Thrust type of game Download games-shootemup Download for all available architectures ArchitecturePackage SizeInstalled SizeFiles all4.0 kB24.0 kB [list of files] This page is also available in the following languages:


Gunroar is another great shooter from Kenta Cho. This is a 360-degree shooter like Geometry Wars and Robotron. You can control the game with the mouse and keyboard, but Gunroar also works great with a 360 USB controller. Experiment and see which control scheme works best for you.


As for the text editor, any editor or IDE with JavaScript support (syntax highlighting, automatic indent/brackets) and can parse non-Windows line endings (i.e. not Notepad) will do. If your preferred editor does not fit these requirements, we suggest downloading the free trial of Sublime Text.


Just a word of warning, the movement in a frame may overshoot the target (i.e. move 5 pixels even though the pointer is 2 pixels away) causing your player sprite to tremble instead of staying put. The inaccurate coordinates given by a touch screen may also produce a similar effect. A crude way of getting over these is to stop movement at a certain distance from the pressed point, like so:


The green enemy fighters in our current game pose no real threat to our players. To make our game more difficult, our next enemy type will be able to shoot at our player while also being faster and tougher.


Both moveToPointer() and moveToXY() returns the angle towards the target in radians, and we can assign this value to object.rotation to rotate our sprite towards the target. But applying the value directly will result in incorrectly oriented shooters:


Shoot 'em ups (also known as shmups or STGs)[1][2] are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.


The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game Spacewar! (1962). The shoot 'em up genre was established by the hit arcade game Space Invaders, which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as Asteroids and Galaxian in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. "Bullet hell" games are a subgenre of shooters that features overwhelming numbers of enemy projectiles, often in visually impressive formations.


A "shoot 'em up", also known as a "shmup"[3][4] or "STG" (the common Japanese abbreviation for "shooting games"),[1][2] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.[5][6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.[5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.[6][7][8] Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games".[9] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up",[6] but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.[7]


Shoot 'em ups are a subgenre of action game. These games are usually viewed from a top-down or side-view perspective, and players must use ranged weapons to take action at a distance. The player's avatar is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a boss battle.[10] In some games, the player's character can withstand some damage or a single hit will result in their destruction.[4] The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced video game genres.


Fixed shooters restrict the player and enemies to a single screen, and the player primarily moves along a single axis, such as back and forth along the bottom of the screen.[13] Examples include Space Invaders (1978), Galaxian (1979), Centipede (1980), and Galaga (1981). In Pooyan (1982), the fixed axis of movement is vertical, along the right side of the screen.


Multidirectional shooters feature 360-degree movement where the protagonist may rotate and move in any direction[14] such as Asteroids (1979) and Mad Planets (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called twin-stick shooters. One of the first games to popularize twin-stick controls was Robotron: 2084 (1982).[15][16]


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